Obviously, I love the 1-10 idea and will be applying it here. When ya create your character, you will have a similar attribute creation that you had in Fallout 3 and New Vegas. The difference, though, is NO bonus points. All of your attributes will be set on 5 by default and you have to move a point from to another if you want to increase. This way, you can create balanced characters who suits your tastes rather than doing something like 8 intelligence, 6 str, 6 endurance, and rest are 5s. Your attributes will rarely change after character development, as I said before. So be careful with what you pick and make sure you are happy with your choice.
Secondly, your characters will all start with the same basic stats -BUT- adding, or subtracting, numbers depending on your choice of attributes. However, Health, Magicka, and Stamina will always be 100 at the start for every character. More about basic stats later...
There are 8 attributes in my system. 3 Major, 4 Minor, and then Luck itself. The major ones are Strength, Endurance, and Intelligence. The minor ones are Willpower, Agility, Perception, and Personality. Then you have Luck!
Now as for the attributes themselves and how they affect your character?
Strength - Simply put, Strength affects your carry weight, base melee damage, stamina increase per level, and ability to wield weapons.
~ Your base carry weight is 100 + 20xSTR. Meaning, you will always have at least 120 carry weight and at max, 300.
~ Your base melee damage is at 100% with 5 Strength. 200% with 10 Strength. 50% with 1 Strength. Note your base melee damage is your damage with your fist (even with 10 strength, this isn't as deadly as you may think). HOWEVER, hand-to-hand base weaponry is completely based on your base melee damage, being multiplied by it. So having higher strength can make werewolf and hand-to-hand warriors much more deadlier. Otherwise, the base damage is added on to your weapon's damage.
~ Your stamina increases every time automatically by your Strength. Meaning, with 6 strength... Your stamina increases by 6 every time you level-up. (Check level-up note below for more).
~ Weapons have Strength requirement. If you aren't strong enough, you will be less effective with that weapon.
Endurance - Affects your health increase per level, base damage resistance, poison resistance, and regeneration.
~ Your health increases every level-up by your Endurance. 4 Endurance means 4 health every level-up.
~ You have a small base damage resistance which is 100% at 5 Endurance. 200% at 10 and 50% at 1. This is basically a small little armor rating your will always have, however, certain spells will multiply your base resistance (such as Iron Skin spells) and other other aspects, like your werewolf hide, is multiplied by your base damage resistance. Note: This ONLY effects physical resistances.
~ You will have a small poison resistance based on your Endurance. 5% at 1 Endurance. 10% at 5 and 20% at 10. Mind you though, poison resistance is rare to find in my books, so having that extra resistance could be helpful.
~ Your regeneration rate for stamina and magicka (as well as health when out-of-combat) is based on your Endurance. 100% at 5. 200% at 10. 50% at 1.
Intelligence - Affects your magicka increase per level, learning time, benefits from books, and spellbook size.
~ Your Magicka increases every level-up by your Intelligence. 8 Intelligence means 8 magicka every level-up.
~ How fast, or slow, you learn your skills is based on your intelligence. From 50% to 200% of the normal speed.
~ Certain books can benefit you by training your skills. Intelligence effects how much experience for a skill you get from a skillbook. 50% at level 1 intelligence (meaning you gain 50% of the bar to the next level of that skill). 100% at 5, which means you get a complete level up. And then 200% at 10, which means you level up twice in that skill. This also effects spellbooks. At 1 intelligence, new spells you learn will be 50% as good as the book says. 5 means you get that spell exactly and 10 intelligence means your new spell will be twice as effective as said in the book.
~ Your personal "spellbook" can only fit so much magic inside of it. Intelligence effects how many spells (discounting powers and abilities, mind you) can fit in it. From 10 to 100. Also, note that you should be able to delete/remove unwanted spells just fine as well to make room.
Willpower - Affects your base magic resistance and spellpower.
~ Your base magic resistance is from 5%(1) up to 25%(10).
~ Your spellpower is your strength in magic. It'll affect how good you are at casting spells and lowers, or raises, the requirements for spells as well as the magicka requirement for spells. Meaning with 1 Willpower, you will have trouble casting the basic Novice spells while they consume your magicka like crazy yet with 10 willpower, you will be able to cast a large variety of spells, despite your skills, while not using as much magicka. Please note though that with 10 willpower, it only brings the requirement down by 25 (Meaning, you can cast Master at Expert) BUT with 1 Willpower, it'll increase all but Notice spells by 25 so you will never be able to cast Master spells. The magicka requirement is from 200%(1) to 50%(10).
Agility - Affects your base chances of being knocked down and staying quiet.
~ The base chance of you being knocked down or staggered by certain attacks is from 90%(1) to 10%(10).
~ The noise you make while sneaking is based how well you move from 200%(1) to 50%(10) of the noise you make.
Perception - Affects your ability to aim with range weapons and ability to see the world around you
~ Your base aiming accuracy is based on your perception from 200%(1) to 50%(10). Aiming accuracy is basically how close the arrow hits compared to the cross-air. So better your perception, the more precise you are, which makes sense.
~ You can spot traps and enemies much better based on your perception. The chance of spotting them as well as your spotting distance increases, or decreases, on your perception.
Personality - Affects your ability to bargain and relationship increase/decrease rates.
~ You can bargain prices base on your personality from 150%(1) to 50%(10) of the base SHOP PRICE. This is backwards when selling. You may also have increased success rate of talking enemies into a bargain, rather than having fights to the death all the time.
~ Your relationship increase/decrease rates changes based around your personality. Increase rate is 50%(1) to 150%(10) while decrease rate is backwards.
Luck - How lucky or unlucky you are.
~ Luck does what it always will do.
Note on leveling up:
In my book, when you level up. You can add 10 extra points to Health, Stamina, or Magicka (like in Skyrim). This means, not only does this three base stats increase naturally but you can add an extra 10 to any of them every level. You also, like in Skyrim, will gain a perk point to be use. However, unlike in Skyrim, you will also have 8 Attribute trees. These are basically extra perks which you can get based around how high your attributes are (like in Fallout how certain perks requires certain attributes). All of these perks are attribute-based only and will not require certain skills. Mind you though, perk points are used for both attributes and skills so you need to make a choice of what type of perk you want every level-up.
Any questions about my own idea?